![]() The impact angle is calculated based on the deviation from this normal, where 10 degrees is a very shallow angle, 65 degrees is a far greater angle, and 90 degrees would be parallel to the armor plate you’re firing at. In Layman’s terms, when the shell hits a flush, unangled surface absolutely perpendicular to it then the angle is 0 degrees. In World of Tanks we use the ‘normal’ or cosine angle as a starting reference when determining impact angle. In this article we’ll be looking at three of the latter, the Overmatch, Normalization, and Ricochet mechanics, which all go hand-in-hand and are used in every battle whether you realise it or not. Most of them you’re almost definitely not familiar with, and many of those you don’t need to be familiar with, but there are some that provide knowledgeable players an advantage over those who haven’t done their homework. World of Tanks is home to many Battle Mechanics, affecting how the game works and how your tanks play. ![]()
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